At Le Kore Real Estate Media, we understand the marketing expectations of our clients. While property sales are the end goal, our work involves something far more subtle: “creating emotion”.
If buying decisions were only based on attractive prices and location, then property ads would only show the facts. If you can make a buyer connect emotionally, then you have a far greater chance of sealing the deal.
Anyone can take a photo today, but only a professional photographer can capture light, emotion and a story with a single shot. This is our objective, to approach architectural visualisation with the same intention as an “artist of the lens”. Our work is unique in the fact that we can change everything from the sunlight to materials, therefore giving infinite possibilities to each digital artwork. If we achieve this story telling through our images, then we know we have succeeded in giving you the best product.
Le Kore Real Estate Media is a 3D architectural visualisation studio for property developers.
Our companies are located in Cape Town and Singapore, and we regularly cater to international clients on a broad range of residential and commercial projects.
The media we create is most often used for property marketing campaigns, newspaper ads, websites and billboards on site.
Our most frequent projects include upmarket residential developments and houses as well as exteriors of hotel and commercial projects.
If you have a project that you would like us to quote for, please email admin(at)lekore.com with the following information:
- Plans and at least one elevation and section of the project in PDF or DWG format.
- A list of views required,
- An indication of what the work will be used for,
- Name and website of your company,
- Your deadline as a calendar day and time.
Each duration of each project depends firstly on the amount of images required and secondly on how resolved the plans, details and finishes specs are before we receive them. From experience most of the time spent on a project comes from incrementally making revisions with clients until the "look" of the architecture and interiors is correct. From that point onwards, we take a few days to refine the lighting, entourage and the final post production of the images.
Here are some estimated timelines:
1-2 images: min 5 working days
3-6 images: min 10 working days
6+ images: min 15 working days
2min video: min 20 working days
Admin: Fee proposal and Deposit
White renders: these are greyscale images showing the raw architecture and camera angles
Draft views with refined architecture and initial textures on walls, floors, frames, etc.
Draft views with furniture and entourage
Revised draft views are done until go ahead is given to produce final views
Final views are sent
Most projects include small adjustments to details, textures and entourage. We do not place any limit on this, as long as it is done within reason. There are two scenarios when revisions are billed with additional fees:
1. When a revision is given after step 5 above, ie after "go ahead" is given for final views.
2. When a revision involves a change in the physical architecture of the building. For example, if a floor is removed, windows are changed, an entrance is added, or a parking is converted to a park, then these are changes that require us to go back and redo a certain portion of work. The amount of time used to redo this work is billed on an hourly basis at a fee found on the quote.
We asses each project individually before providing fee proposals. We work off an internal base rate, and then make adjustments according to the unique aspects of the project. If your project has a particular budget or timeframe, it is a good idea to communicate that beforehand so that we tailor our proposal to meet your needs.
The first thing to understand about how pricing is worked out, is that for a single image to be generated, we must first create the model virtually. If a second image is done of the same model, but from a slightly different angle or under different lighting, the second image will be substantially cheaper than the first, since the model will remain the same. If two different rooms are visualised, each will be priced individually, since no items are shared between the two.